The final point, and maybe the most important, is that the XBox was designed to get PC devs to start making console ports too - XBox is short for DirectX-box. Again, being like a fully-fledged PC GPU means that everything's pretty complicated. ![]() As well as this, the XBox's GPU is similar to certain early nVidia PC GPUs, except for things like it has a couple of extra registers compared to the version of the same GPU in PCs, so code can't be run natively and it isn't really known what they're for. This doesn't rule out things like virtualisation instead of emulation, but as far as I know, no-one's actually tried especially hard to do that. x86 may be the most popular PC architecture, but it's incredibly complicated compared to the RISC architectures used in most consoles. The original XBox is a horrible thing to emulate. ![]() ![]() None of them that weren't the one that worked got close, though, and the one that did work was made by Microsoft and ran on the XBox 360, and probably had some level of static recompilation. I'm not sure which thing you're claiming isn't the case, but there have been multiple XBox emulators, and one of them actually worked.
0 Comments
Leave a Reply. |